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TL;DR
Choosing mobile over web is a distribution and monetization decision before it's a technical one. Get the framework wrong and you'll build the wrong thing or launch it in the wrong place.
1. Start with where the functionality happens
Your audience is on every device. What matters is where they'll actually use what you're building.
A social media app has to be mobile. A high-end video editing tool is a different story. Most professionals are still on laptops and they're used to it. The UX will tell you: a complex workflow that needs screen real estate is painful on a phone. Capturing a quick moment or scrolling a feed is painful anywhere else.
Anything that sits lower in the OS stack, like camera access, audio, or background processing, is always better through a native app. If your product depends on any of those, a browser is going to fight you the whole way.
Due to popular demand, I'm launching The Founder Launchpad, a 6-week program for small cohorts of founders. We start April 24th, Fridays 9–10:30 AM PT. The first cohort filled up fast, so I'm opening a second one now. Spots are limited, click below to register.
2. Mobile costs more than you think
Building for mobile means building for iOS and Android separately, each with its own screen sizes and review process. You've got to please Apple and Google to exist in their stores, whereas a web app has none of that. You own the entire process.
Then there's the 30% problem. Use Apple or Google's native payment system and they take a cut. Because of recent lawsuits, both platforms now allow you to redirect users to pay on the web, but that's a worse experience. I've seen apps offer a one-time discount to make it work. Either way, it's friction you're creating for yourself, so make that call before you build.
Mobile notifications are still one of the most reliable ways to build a daily use product. Email is a losing battle. If your product needs to be part of someone's daily routine, mobile gives you the tools to make that happen.
3. The App Store launch is its own project
There's a lot more to an App Store launch than having a working product. Your icon needs to stand out on a home screen cluttered with apps people actually love. Your app name, subtitle, and description are all separate ASO levers. Your screenshots appear in at least three placements including search results, and most founders optimize for exactly one of them.
Category selection is both art and science. Some categories are so competitive you'll never break into the top charts, so pick the less competitive one if you can. But watch which ones Apple scrutinizes. Lifestyle, where all the dating apps live, gets watched closely for abusive behavior and anonymous data collection. News has X and Reddit in it and is noticeably more relaxed. Know what you're walking into.
Don't launch during the holidays. Apple goes dark between Christmas and New Year's, and slows down significantly around Thanksgiving.
Once live, reviews matter more than most founders expect. Don't pay for them and don't game the system. Apple will remove you. Build something good enough that users want to review it, ask at the right moment, and respond to the bad ones. An app that sits on the store with no reviews for months sends a signal. Not a good one.
The question worth sitting with
Is mobile the right channel for the specific job your product does, or is it just where you assumed your users would be?
Build your app launch plan this week
1. Map the usage context first. Write down how your user will actually interact with the product. Does it need camera access or background processing? Does it depend on daily habits? That answers mobile vs. web before you write a line of code.
2. Make the monetization call now. In-app payments with the platform cut, or a web payment flow with the UX trade-off. Decide before you build. Don't leave it for launch week when you're already underwater.
3. Treat your App Store listing as a product. Your icon, screenshots, and listing copy are your store shelf. Test the icon on a real home screen before finalizing, and optimize screenshots for all three placements.
The founders who win on mobile invest as much in the App Store as they do in the product itself.
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